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    Android仿微軟系統(tǒng)加載動畫效果

    共 4108字,需瀏覽 9分鐘

     ·

    2021-04-10 09:57

    效果圖:



    實(shí)現(xiàn)步驟:


    • 初始化五個(gè)圓球分別設(shè)置中心點(diǎn),方便畫圓

    • 利用ValueAnimator的值變化來獲取旋轉(zhuǎn)角度

    • onDraw來分別畫每個(gè)圓


    具體代碼實(shí)現(xiàn):


    1、創(chuàng)建Circle對象

    package com.sjl.keeplive.track;
    import android.graphics.Canvas;import android.graphics.Paint;import android.graphics.PointF;
    public class Circle { private PointF center; private float radius;
    public Circle() { center = new PointF(); }
    /** * 設(shè)置圓球半徑 */ public void setRadius(float radius) { this.radius = radius; }
    /** * 設(shè)置中心點(diǎn) * * @param x * @param y */ public void setCenter(float x, float y) { center.set(x, y); }
    public void draw(Canvas canvas, Paint paint) { canvas.drawCircle(center.x,center.y,radius,paint); }}


    2、自定義MinSoftLoadingView實(shí)現(xiàn)代碼

    package com.sjl.keeplive.track;
    import android.animation.ValueAnimator;import android.content.Context;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.PointF;import android.support.annotation.Nullable;import android.util.AttributeSet;import android.view.View;
    public class MinSoftLoadingView extends View { private int circleCount = 5; private Circle[] circles; private Paint paint; private int width; private int height; private PointF center; private float circleRadius; private float[] rotates; private float roateRadius;
    public MinSoftLoadingView(Context context) { this(context, null); }
    public MinSoftLoadingView(Context context, @Nullable AttributeSet attrs) { this(context, attrs, 0); }
    public MinSoftLoadingView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); paint = new Paint(); paint.setAntiAlias(true); paint.setColor(Color.WHITE); //每個(gè)點(diǎn)旋轉(zhuǎn)的角度 rotates = new float[circleCount]; }
    @Override protected void onLayout(boolean changed, int left, int top, int right, int bottom) { super.onLayout(changed, left, top, right, bottom); width = getWidth(); height = getHeight(); center = new PointF(width / 2.0f, height / 2.0f); //旋轉(zhuǎn)掃描半徑 roateRadius = Math.min(width, height); //圓球最大的那個(gè)半徑 circleRadius = roateRadius / 10.0f; initCircle(); }
    /** * 初始化5個(gè)圓球 */ private void initCircle() { circles = new Circle[circleCount]; for (int i = 0; i < circleCount; i++) { circles[i] = new Circle(); circles[i].setCenter(center.x, center.y - roateRadius / 2 + circleRadius); circles[i].setRadius(circleRadius - circleRadius * i / 5); } //開始執(zhí)行動畫 startAnimation(); }
    private void startAnimation() { for (int i = 0; i < circleCount; i++) { final int index = i; ValueAnimator animator = ValueAnimator.ofFloat(0, 360); animator.setRepeatCount(ValueAnimator.INFINITE);//重復(fù) animator.setDuration(2000); animator.setStartDelay(index * 100); //每一個(gè)隨后的延遲時(shí)間 animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { rotates[index] = (float) animation.getAnimatedValue(); invalidate(); } }); animator.start();        } }
    @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); for (int i = 0; i < circleCount; i++) { canvas.save(); canvas.rotate(rotates[i], center.x, center.y); circles[i].draw(canvas, paint); canvas.restore(); } }}


    3、布局文件中使用

    <com.sjl.keeplive.track.MinSoftLoadingView        android:layout_width="60dp"        android:layout_height="60dp"        android:layout_gravity="center"/>


    核心思想就是讓每個(gè)球出發(fā)的時(shí)間不同,這樣每個(gè)球鎖旋轉(zhuǎn)的位置也不同,就形成了一種視覺差!如果把* animator.setStartDelay(index * 100)*的時(shí)間改的大一些就可以看得更明顯了!


    到這里就結(jié)束啦.


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